Mivs Past Work
Dodge System
Dodge System: Camera-steered dodge in four directions with smooth decay, wall detection, and server-side cooldowns.
JJS Type Combat System
JJS Type Combat System: Fast-paced combat inspired by Jujutsu Shenanigans, with sprinting to close the gap and parries.
Player Tracking NPC
Beast AI System: OOP monster that hunts players with smart pathfinding, grabs them with synced animations, and respects safe zones.
MM2 Trading Hub Showcase
MM2 Trading Hub Showcase: Trading hub with booths, leaderboards, donations, and saved player data.
Advanced Movement System
Advanced Movement System: Full movement kit with sprint, dash, slide, wall climb, wall jump, ledge grab, and double jump.
Shop System
Shop System: Interactive NPC shop where the camera pans to the shelf and you flip through items with the arrow keys before buying.
Advanced Spectating System
Advanced Spectating System: Lets eliminated players cycle through living players, and the list updates when people die or leave.
Skate System
Skate System: Physics-based skating with momentum that carries over ramps and slopes.
Intermission System
Intermission System: Round loop with countdowns, teleporting, and resets that handles players leaving mid-round.
Lock on Combat System
Lock On Combat System: For Honor-style lock-on that stays in sync with the combat tool, so attacks always target who you're locked onto.









