Mivs Past Work


Dodge System

Dodge System

Dodge System: Camera-steered dodge in four directions with smooth decay, wall detection, and server-side cooldowns.


JJS Type Combat System

JJS Type Combat

JJS Type Combat System: Fast-paced combat inspired by Jujutsu Shenanigans, with sprinting to close the gap and parries.


Player Tracking NPC

Player Tracking Npc Showcase

Beast AI System: OOP monster that hunts players with smart pathfinding, grabs them with synced animations, and respects safe zones.


MM2 Trading Hub Showcase

MM2 Trading Hub Showcase

MM2 Trading Hub Showcase: Trading hub with booths, leaderboards, donations, and saved player data.


Advanced Movement System

Advanced Movement System

Advanced Movement System: Full movement kit with sprint, dash, slide, wall climb, wall jump, ledge grab, and double jump.


Shop System

Shop System

Shop System: Interactive NPC shop where the camera pans to the shelf and you flip through items with the arrow keys before buying.


Advanced Spectating System

Spectating System

Advanced Spectating System: Lets eliminated players cycle through living players, and the list updates when people die or leave.


Skate System

Simple Skate System

Skate System: Physics-based skating with momentum that carries over ramps and slopes.


Intermission System

Intermission System

Intermission System: Round loop with countdowns, teleporting, and resets that handles players leaving mid-round.


Lock on Combat System

Lockon combat system

Lock On Combat System: For Honor-style lock-on that stays in sync with the combat tool, so attacks always target who you're locked onto.